Galvantula also combos well with Target Whistle and Captivating Pokepuff, which force Basics onto the field, as well as Ariados which can put a bit of pressure on your opponent’s Active (since you won’t be damaging it otherwise). YZG vs RayMin – the YZG player would not want to see a Yveltal EX hit the field because it’s an easy 2 Prizes, and doesn’t do much in this matchup). The bottom line that people don’t want to hear, though, is that Night March gets more tools to play with in this set. The night marching Pumpkaboo has done its job of scaring away Psychic type Pokémon, whilst Pokémon Ranger will likely reduce the popularity of Giratina EX. The Ninja Boy Supporter card is full of crafty potential: you can quickly swap out a Basic Pokémon in play for one from your deck. Our goal is to promote the Pokemon TCG and help it grow. Its Despair Ray attack starts at 110 damage and gets more powerful with every Benched Pokémon you discard. Welcome to our Pokemon Community Portal. The point of Ghetsis was to get rid of your opponent’s in-hand Items, so they wouldn’t be able to do much on the following turn (the drawing cards bit was a nice bonus). Overall, Yanmega’s a pretty solid card and should see some play. The Grass/Dark typing is quite relevant though. Special Charge will see its way into some Night March decks, however I have my doubts about it pushing out Puzzle of Time since they are useful for recovering the deck’s other 1-ofs like Target Whistle. With access to Fighting support like Strong Energy and Regirock EX, Toxicroak can knock out your opponent’s Pokémon with decent speed. Pokémon Ranger should see play in any deck that struggles against Pokémon effects. (+6). That’s all I have for this time. Enough to KO a Mega, whilst also ensuring that your opponent can’t damage you since they’ll always be Poisoned during their turn. Otherwise, it does a fine job of sniping Shaymin EXes. Note that you can still buff up the damage with Muscle Band since that is an effect on Yanmega. Whilst Fire/Water is a nice typing, it’s not overly relevant at the moment in combat, aside for the mirror. Or, alternatively, you can play Teammates or two Puzzle of Times, but neither is easily repeatable. Note that I won’t be talking about reprints since I want to highlight what is new coming into Standard. Some rulings about Pokepuff which are worth knowing: you can choose not to place any Basic Pokémon down if there are any, you can play it while your opponent’s Bench is full (but you won’t be able to play any Basic Pokémon down), and you cannot play it if your opponent doesn’t have a hand. Unfortunately, even with it, it probably won’t see any play. Also like Yanmega Prime, I can’t see the new Yanmega having a standalone deck, but it should make a good secondary attacker for some deck(s) (maybe Vespiquen, Raichu and/or Zoroark for the good old Stage 1 rush goodness). Aside for removing the effects of Item lock attacks, it removes other lock effects like Giratina EX’s Chaos Wheel, Shiftry’s Wicked Wind and Greninja’s Shadow Stitching. You can ‘reuse’ Spirit Links whilst also getting the option to attach something like a Muscle Band to the Mega Pokémon. Bisharp can also strike back in after an ally has been Knocked Out with its Retaliate attack. Its Bubble Drain does a decent 80 damage, but importantly it also heals 30 damage from Azumarill, letting it stay in the fight longer. That’s good enough for me. Head Ringers would no longer be a problem since they would get discarded when you try to return them to your hand. Basically, something that makes them stand out and likely to see play because of it. They are taken from the 15 Notable Cards (since it would be kind of odd for the best cards not to be deemed “notable”). Having said that, I would advise against building a straight Yanmega deck without any Energies or other attackers. Focus Sash might be handy if you knock out their Active going into their turn (i.e. Basically, something that makes them stand out and likely to see play because of it. removing effects of tools) occur before effects like Bursting Balloon, so you can attack Trevenant players without fear of taking damage. _________________________________________________________________. Lightning/Grass is already a good typing as it’ll hit most Pokémon in the Waterbox deck, as well as Shaymin EX, Bats, Yveltals and Greninjas for Weakness. In effect, it’s like Chandelure NVI or, more recently, Greninja Break. The second attack is reasonable and the extra damage can be easily obtained with Judge. This bright yellow Shiny Azumarill is more than just cute to look at—it's also brilliant in battle. And good luck to those of you going to Worlds. I suppose you could play Aromatisse if you really wanted to, but trying to conserve an Energy doesn’t feel worth it, especially not when you have access to Mega Turbo too. It’s not like you can play Energy Retrieval or Professor’s letter to put 2 in your hand from your Discard Pile or deck. Another option for attacking is to use Shrine of Memories and Croakgunk’s attack. Allowing any deck to retrieve them, especially with ease, is just opening the gates for Special Energies to be abused.

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